Supported Skills deal (0-38)% increased Projectile Damage This is a Support Gem. Supported Skills deal 2% increased Damage Supported Skills have 0.5% increased Projectile Speed Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Projectile Damage Supported Skills have 0.5% reduced Attack Speed The Iron Grip Support Iron Grip Support Projectile, Physical, SupportĬost & Reservation Multiplier: 110% Requires Level 18 Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage. The Iron Grip keystone passive extends this bonus to also apply to physical damage from projectiles. Most physical damage comes from weapon attacks, but some spells deal physical damage as well.Įvery 10 points of strength give a 2% bonus to physical damage from melee attacks. It is the most common and the only one reduced by armour, rather than by a resistance. Physical damage is one of the five damage types. For the passive skill, see Physical Damage (passive skill). A Guild Wars skill bears the same name as this skill."Physical Damage" redirects here.Point-Blank Shot has been added to the game.Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%.No longer has an increased cast time when the Eagle Eye trait is equipped.Added a warm-up to this skill and changed the projectile to help differentiate it from other ranger longbow abilities.All ranger longbow skills have had their velocity increased 100%.This skill now scales knockback distance dynamically between a range of 100 and 600 based on distance from the target.(Competitive split) Reduced power coefficient from 0.8 to 0.01.(Undocumented) Added tooltip fact Defiance Break.The damage and push count as separate strikes single-attack block skills such as Counterblow will prevent the damage, but not the push.If an enemy reflects the arrow, the player is knocked back instead.The projectile flies in a small arc and can actually hit targets outside of the maximum range.Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. Fervent Force - Disabling a foe reduces the cooldowns of all your equipped skills.Enhancing Impact - Disabling a foe grants you boons based on your current state.Debilitating Blows - Disabling a foe applies conditions to that foe based on your current state.Twice as Vicious - Disabling a foe increases your damage and condition damage for a short duration.Two-Handed Training - Greatsword and spear skills deal more damage and recharge faster.Striking foes beyond the range threshold grants boons.
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